... considerations such as frequencies, sequences, fields, and textures…according to the new urban phenomena as a less physical than mediated situation. Following the interest in the representation of virtual space, the model of the city rendered in the animation is overlaid with film sequences mapped on virtual layers. They suggest various ambiences along the entire axis in this space-time context; their superpositions illustrate the concept of white noise. The travelling through these 'time layers' in the animation shows the slip from one temporal urban situation to the next. The spatial layering of physical and immaterial spaces create an urban scenario, a composition of ambiences that creates a possible reality.