... able to be stocked on a web site in order to create a personalised space for social exchange.

The representation of the individual in this virtual space, avatar, throughout the genetic code as well as a user definable search engine' the membranes' offers a playful intuitive and sophisticated manner to access for a large public highly specified information. In this manner the transposition of the experiences of video games in terms of interaction, immersion and representation of the individual within the electronic space, to the general issue of the organisation and accessibility of information leads to the exploration of the electronic space as a social matrix.